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Digital Foundation

Leading and Managing Teams in a Digital World Interview Question-Answer

By Smart Answer

Updated on:

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Q.1 Gamification is ___________.

       A. The use of behavioral economics and persuasive design principles to nudge users to change behavior

       B. Using 3D virtual worlds at work

       C. Candy Crush

       D. Allowing employees to spend 10% of their work time playing games

Ans : The use of behavioral economics and persuasive design principles to nudge users to change behavior


Q.2 What is Baxter?

       A. A video game

       B. An autonomous Drone

       C. A general purpose programmable physical Robot

       D. A new AI framework

Ans : A general purpose programmable physical Robot


Q.3 CI/CD stands for _____________.

       A. Concurrent Integration/Consistent Deployment

       B. Concurrent Incentivization/Consistent Development

       C. Continuous Integration/Continuous Development

       D. Continuous Integration/Continuous Deployment

Ans : Continuous Integration/Continuous Deployment


Q.4 Which of these is an/are advantage(s) of DevOps?

       A. Eduction of Time to Market

       B. Developing high-quality software

       C. Delivering Incremental Value to the end-user

       D. All the options

Ans : All the options


Q.5 Hubot and Lita are _________.

       A. Chatbot frameworks

       B. Backend frameworks

       C. DevOps frameworks

       D. UI frameworks

Ans : Chatbot frameworks


Q.6 Which of the following AI techniques is/are used in Chatbots?

       A. Natural Language Processing

       B. Robotic Process Automation

       C. Deep Learning

       D. All the options

Ans : All the options


Q.7 The 70-20-10 principle of learning implies that __________.

       A. 90% of learning comes from formal training

       B. 70% of learning comes from formal training

       C. 20% of learning comes from formal training

       D. 10% of learning comes from formal training

Ans : 10% of learning comes from formal training


Q.8 Which of the following is an example of disruptive innovation?

       A. Apple iPod

       B. DVD Player

       C. Apple Macbook

       D. LED Displays

Ans : Apple iPod


Q.9 Which of the following is an incremental innovation?

       A. Reducing bugs in code

       B. Adding a chat feature to your E-commerce website

       C. Reducing effort estimates in projects due to past experience

       D. All the options

Ans : All the options


Smart Answer

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