Q.1 Gamification is ___________.
A. The use of behavioral economics and persuasive design principles to nudge users to change behavior
B. Using 3D virtual worlds at work
C. Candy Crush
D. Allowing employees to spend 10% of their work time playing games
Ans : The use of behavioral economics and persuasive design principles to nudge users to change behavior
Q.2 What is Baxter?
A. A video game
B. An autonomous Drone
C. A general purpose programmable physical Robot
D. A new AI framework
Ans : A general purpose programmable physical Robot
Q.3 CI/CD stands for _____________.
A. Concurrent Integration/Consistent Deployment
B. Concurrent Incentivization/Consistent Development
C. Continuous Integration/Continuous Development
D. Continuous Integration/Continuous Deployment
Ans : Continuous Integration/Continuous Deployment
Q.4 Which of these is an/are advantage(s) of DevOps?
A. Eduction of Time to Market
B. Developing high-quality software
C. Delivering Incremental Value to the end-user
D. All the options
Ans : All the options
Q.5 Hubot and Lita are _________.
A. Chatbot frameworks
B. Backend frameworks
C. DevOps frameworks
D. UI frameworks
Ans : Chatbot frameworks
Q.6 Which of the following AI techniques is/are used in Chatbots?
A. Natural Language Processing
B. Robotic Process Automation
C. Deep Learning
D. All the options
Ans : All the options
Q.7 The 70-20-10 principle of learning implies that __________.
A. 90% of learning comes from formal training
B. 70% of learning comes from formal training
C. 20% of learning comes from formal training
D. 10% of learning comes from formal training
Ans : 10% of learning comes from formal training
Q.8 Which of the following is an example of disruptive innovation?
A. Apple iPod
B. DVD Player
C. Apple Macbook
D. LED Displays
Ans : Apple iPod
Q.9 Which of the following is an incremental innovation?
A. Reducing bugs in code
B. Adding a chat feature to your E-commerce website
C. Reducing effort estimates in projects due to past experience
D. All the options
Ans : All the options