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Interaction Design User Experience

Interaction Design – Greenhorn’s Guide Interview Question-Answer

By Smart Answer

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Q.1 Which of the following IS NOT a good forms design guideline?

       A. Minimize the movement between mouse and keyboard

       B. Maximize the movement between mouse and keyboard

       C. Treat user input as valuable and be flexible in its interpretation

Ans : Maximize the movement between mouse and keyboard


Q.2 Which of the following IS NOT a useful characteristic of menu terms?

       A. Familiar

       B. Appropriate

       C. Ambiguous

Ans : Ambiguous


Q.3 In fast-moving domains, the facets of faceted search are _____________.

       A. Categories

       B. Attributes

       C. Static

Ans : Attributes


Q.4 A common problem in design and development processes is _________.

       A. Lack of direct access to developers

       B. Lack of direct access to testers

       C. Lack of direct access to users

Ans : Lack of direct access to users


Q.5 If you want to improve product quality and only adjust the testing process. Then _________.

       A. You waste development effort

       B. You address usability problems in the later cycles

       C. You save money by not doing user research

Ans : You waste development effort


Q.6 Which of the following IS NOT a Gestalt principle of visual perception?

       A. Affinity

       B. Similarity

       C. Proximity

Ans : Affinity


Q.7 Empathetic design ______________.

       A. Tries to make users seem more real to the team

       B. Tries to make the team seem more real to users

       C. Focuses primarily on older people

Ans : Tries to make users seem more real to the team


Q.8 Which is NOT TRUE? “Alternative text” (for images) should ___________.

       A. Describe the contents of every image

       B. Describe where linked images actually lead (that is, the destination)

       C. Describe only meaningful images

Ans : Describe the contents of every image


Q.9 Which of the following IS NOT a card sorting approach?

       A. Open

       B. Hybrid

       C. Social

Ans : Social


Q.10 Cognitive walkthroughs are good for testing ___________.

       A. Layout and design

       B. Detailed interaction

       C. Concepts and terminology

Ans : Concepts and terminology


Q.11 What is ARIA in web technology?

       A. A feature of Opera

       B. An accessibility standard

Ans : An accessibility standard


Q.12 Which of the following IS NOT a feature of findable content?

       A. Appropriate terminology

       B. Optimised for search

       C. Large headings

Ans : Large headings


Q.13 Which of the following terms DOES NOT APPLY to cluster analysis?

       A. Agglomerative

       B. Factorization

       C. Hierarchical

Ans : Factorization


Q.14 What are the three characteristics of feedback?

       A. Meaning, length and grammar

       B. Timing, location and meaning

       C. Location, consistency and direction

Ans : Timing, location and meaning


Q.15 Which of the following IS NOT a readability metric?

       A. Laurel-Hardy

       B. Gunning-Fog

       C. Flesch-Kincaid

Ans : Laurel-Hardy


Q.16 Which of the following IS NOT true of progress enhancement?

       A. Starts with an HTML baseline solution

       B. Fails if scripting is not available

       C. Avoids the Document Object Model

Ans : Fails if scripting is not available


Q.17 How does Ajax reduce the effects of change blindness?

       A. Reducing load times

       B. Eliminating page reloads

       C. Both options

Ans : Eliminating page reloads


Q.18 What can you be certain that all web crawlers and assistive technology will process?

       A. HTML

       B. CSS

       C. Dynamic content (JavaScript/Ajax)

Ans : HTML


Q.19 Paper prototyping _______________.

       A. Is hard to create, modify and animate

       B. Can be produced at a very early stage

Ans : Can be produced at a very early stage


Q.20 Benchmark metrics tend to be ___________.

       A. Project-specific

       B. Feature-specific

       C. Goal-oriented

Ans : Project-specific


Q.21 What is a superficial match?

       A. One based on terminology

       B. One based on sound

       C. One based on color

Ans : One based on terminology


Q.22 Which of the following IS NOT a common usability testing metric?

       A. Task time

       B. Task success rate

       C. Conversion rate

Ans : Conversion rate


Q.23 A “slip” is an error of ________________.

       A. Judgement

       B. Intention

       C. Execution

Ans : Execution


Q.24 Which of the following IS NOT TRUE of high fidelity prototyping?

       A. Best for final assessment

       B. Avoids superficial distraction

       C. Suitable for detailed interaction

Ans : Avoids superficial distraction


Q.25 Trust benchmarks include ___________.

       A. Security and online assistance

       B. Credibility

       C. Both the options

Ans : Both the options


Q.26 Electronic accessibility to websites is provided using ____________.

       A. Screen magnifiers

       B. Voice recognition systems

       C. Both the options

Ans : Both the options


Q.27 Which of the following is NOT a shortcut goal?

       A. Engaging

       B. Easy to undo

       C. Non-intrusive

Ans : Easy to undo


Q.28 Emotional journey mapping bridges the gap between ___________.

       A. Users’ perception and actual experience

       B. Users’ perception and past experience

       C. Users’ perception and future experience

Ans : Users’ perception and actual experience


Q.29 Which of the following is NOT an impediment to UX maturity?

       A. Featuritis

       B. Time Scales

       C. People Focus

Ans : People Focus


Q.30 When mapping goals, which is best?

       A. Explicit match

       B. Equivalence search

       C. Class-inclusion match

Ans : Explicit match


Q.31 To improve understanding of empathy with users we can use _______.

       A. Google analytics

       B. Card sorting

       C. Field research

Ans : Field research


Q.32 Which of the following is NOT a persona myth?

       A. Personas come from user research

       B. Personas are about demographics

       C. Personas are made up

Ans : Personas come from user research


Q.33 One of the most important success factors in Agile UX is ___________.

       A. Big design up front

       B. Engaging the team in UX

       C. Keeping UX expertise outside the team

Ans : Engaging the team in UX


Q.34 Multivariate testing is used for _____________.

       A. Mobile apps only

       B. Websites with high traffic

       C. Websites with small traffic

Ans : Websites with high traffic


Q.35 Showing that only a few items or seats are available builds on what principle of persuasion?

       A. Credibility

       B. Scarcity

       C. Law of diminishing returns

Ans : Scarcity


Q.36 The halo effect is most relevant to which of the following option?

       A. Seductive design

       B. Efficient design

       C. Increased prison sentences

Ans : Seductive design


Q.37 Newspapers offer a contrast ratio of around __________.

       A. 1899-12-30T20:01:00+00:00

       B. 1899-12-30T10:01:00+00:00

       C. 1899-12-30T15:01:00+00:00

Ans : 1899-12-30T20:01:00+00:00


Q.38 Which IS NOT a component of reciprocation?

       A. Give information or help freely

       B. Let users shop without registering

       C. Ask for full contact details in advance

Ans : Ask for full contact details in advance


Q.39 What is ARIA in web technology?

       A. An accessibility standard

       B. A feature of Opera

Ans : An accessibility standard


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