Q.1 Adobe XD is a popular tool for designing ______.
A. Mobile Applications
B. Web Applications
C. User Interface (UI)
D. User Experience (UX)
Ans : User Experience (UX)
Q.2 Which of these is an ideal location for the team to meet discuss their ideas?
A. Meeting rooms
B. Cafteria
C. Parking space
D. Office
Ans : Meeting rooms
Q.3 Paper prototyping is a type of ______ prototyping technique.
A. Complex
B. High-Fidelity
C. Low-Fidelity
D. Common
Ans : Low-Fidelity
Q.4 A sample version of the product for testing purpose is called a _______.
A. Prototype
B. Specimen
C. Tester
D. Sample
Ans : Prototype
Q.5 To understand the real pain points, the team must ______.
A. Interact with real users
B. Use previous knowledge
C. Assume user needs
D. Use customer feedbacks
Ans : Interact with real users
Q.6 Should the team use the knowledge gathered from previous projects and experience to develop solutions?
A. True
B. False
Ans : False
Q.7 Which type of prototypes is more user interactive?
A. Native prototypes
B. Low-Fidelity
C. Paper prototypes
D. High-Fidelity
Ans : High-Fidelity
Q.8 Not having a clear idea of the solution and getting trapped in the details are the two major mistakes in _______.
A. Prototyping
B. UX Designing
C. Creating
D. Design Thinking
Ans : Prototyping
Q.9 3D modelling is a part of ________ prototyping.
A. Rapid Prototyping
B. Low-Fidelity Prototyping
C. Native prototyping
D. High-Fidelity Prototyping
Ans : Rapid Prototyping
Q.10 A _______ is any situation where the product doesn’t support users completing their task.
A. project
B. process
C. Pain point
D. problem
Ans : problem
Q.11 Prototypes as ________ can quickly convey the concepts of emotion and personality.
A. Documentation
B. Ideas
C. Products
D. Functions
Ans : Ideas
Q.12 Interactiondesign.org defines Interaction design as the interaction between people and _______.
A. Organization
B. Business
C. Products
D. Design Team
Ans : Products
Q.13 ______ is a Design Thinking process that prevents the team from building the first solution that comes to mind.
A. Defining
B. Designing
C. Ideation
D. Prototyping
Ans : Ideation
Q.14 The end product of a Design Thinking process is a concept on a whiteboard.
A. True
B. False
Ans : True
Q.15 Prototyping is a big, slow, and costly process.
A. True
B. False
Ans : False
Q.16 Written Documentation is not important in a project documentation process.
A. True
B. False
Ans : False
Q.17 A good journey map should take up a large area of a wall and be full of user observations.
A. True
B. False
Ans : True
Q.18 Using knowledge gathered from previous projects and experience to develop solutions is the right approach?
A. True
B. False
Ans : False
Q.19 ______ is a tool for UX design.
A. Spreadsheet
B. Powerpoint
C. Invision
D. Sublime
Ans : Invision
Q.20 What is the main disadvantage of high fidelity prototyping?
A. Simple
B. cannot be tested
C. Time consuming
D. not user-interactive
Ans : Time consuming
Q.21 ______ is a part of User Experience Design.
A. Designing
B. Prototyping
C. Interaction Design
D. deation
Ans : Interaction Design
Q.22 Design Thinking is a lean and ______ process.
A. Isolated
B. Waterfall
C. Regular
D. Agile
Ans : Agile
Q.23 The term interaction design was first coined in the mid-1980s by ________.
A. Bill Gates
B. Chris Nodder
C. Joe Armstrong
D. Bill Moggridge
Ans : Bill Moggridge
Q.24 Generating ideas, conveying interactions, documenting design, and learning users interaction with ideas are the four categories of _______.
A. Ideation
B. Design Thinking
C. Interaction Design
D. Prototyping
Ans : Prototyping
Q.25 Making concepts real and in quick succession ensures that the design activities will be fast and focused.
A. True
B. False
Ans : True
Q.26 Using knowledge gathered from previous projects and experience to develop solutions is the right approach?
A. True
B. False
Ans : False
Q.27 Does the Experience of the team play an essential role in the Design Thinking process?
A. True
B. False
Ans : False
Q.28 _________ is the process of reframing questions and breaking assumptions leading to solutions.
A. Understanding
B. Designing
C. Lateral Thinking
D. Prototyping
Ans : Lateral Thinking
Q.29 _______ tells a one day story for the chosen persona using ideation.
A. Scenarios
B. Flowchart
C. Experience Maps
D. Journey Maps
Ans : Scenarios