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Research User Experience

Implementing Design Thinking Interview Question-Answer

By Smart Answer

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Q.1 Adobe XD is a popular tool for designing ______.

       A. Mobile Applications

       B. Web Applications

       C. User Interface (UI)

       D. User Experience (UX)

Ans : User Experience (UX)


Q.2 Which of these is an ideal location for the team to meet discuss their ideas?

       A. Meeting rooms

       B. Cafteria

       C. Parking space

       D. Office

Ans : Meeting rooms


Q.3 Paper prototyping is a type of ______ prototyping technique.

       A. Complex

       B. High-Fidelity

       C. Low-Fidelity

       D. Common

Ans : Low-Fidelity


Q.4 A sample version of the product for testing purpose is called a _______.

       A. Prototype

       B. Specimen

       C. Tester

       D. Sample

Ans : Prototype


Q.5 To understand the real pain points, the team must ______.

       A. Interact with real users

       B. Use previous knowledge

       C. Assume user needs

       D. Use customer feedbacks

Ans : Interact with real users


Q.6 Should the team use the knowledge gathered from previous projects and experience to develop solutions?

       A. True

       B. False

Ans : False


Q.7 Which type of prototypes is more user interactive?

       A. Native prototypes

       B. Low-Fidelity

       C. Paper prototypes

       D. High-Fidelity

Ans : High-Fidelity


Q.8 Not having a clear idea of the solution and getting trapped in the details are the two major mistakes in _______.

       A. Prototyping

       B. UX Designing

       C. Creating

       D. Design Thinking

Ans : Prototyping


Q.9 3D modelling is a part of ________ prototyping.

       A. Rapid Prototyping

       B. Low-Fidelity Prototyping

       C. Native prototyping

       D. High-Fidelity Prototyping

Ans : Rapid Prototyping


Q.10 A _______ is any situation where the product doesn’t support users completing their task.

       A. project

       B. process

       C. Pain point

       D. problem

Ans : problem


Q.11 Prototypes as ________ can quickly convey the concepts of emotion and personality.

       A. Documentation

       B. Ideas

       C. Products

       D. Functions

Ans : Ideas


Q.12 Interactiondesign.org defines Interaction design as the interaction between people and _______.

       A. Organization

       B. Business

       C. Products

       D. Design Team

Ans : Products


Q.13 ______ is a Design Thinking process that prevents the team from building the first solution that comes to mind.

       A. Defining

       B. Designing

       C. Ideation

       D. Prototyping

Ans : Ideation


Q.14 The end product of a Design Thinking process is a concept on a whiteboard.

       A. True

       B. False

Ans : True


Q.15 Prototyping is a big, slow, and costly process.

       A. True

       B. False

Ans : False


Q.16 Written Documentation is not important in a project documentation process.

       A. True

       B. False

Ans : False


Q.17 A good journey map should take up a large area of a wall and be full of user observations.

       A. True

       B. False

Ans : True


Q.18 Using knowledge gathered from previous projects and experience to develop solutions is the right approach?

       A. True

       B. False

Ans : False


Q.19 ______ is a tool for UX design.

       A. Spreadsheet

       B. Powerpoint

       C. Invision

       D. Sublime

Ans : Invision


Q.20 What is the main disadvantage of high fidelity prototyping?

       A. Simple

       B. cannot be tested

       C. Time consuming

       D. not user-interactive

Ans : Time consuming


Q.21 ______ is a part of User Experience Design.

       A. Designing

       B. Prototyping

       C. Interaction Design

       D. deation

Ans : Interaction Design


Q.22 Design Thinking is a lean and ______ process.

       A. Isolated

       B. Waterfall

       C. Regular

       D. Agile

Ans : Agile


Q.23 The term interaction design was first coined in the mid-1980s by ________.

       A. Bill Gates

       B. Chris Nodder

       C. Joe Armstrong

       D. Bill Moggridge

Ans : Bill Moggridge


Q.24 Generating ideas, conveying interactions, documenting design, and learning users interaction with ideas are the four categories of _______.

       A. Ideation

       B. Design Thinking

       C. Interaction Design

       D. Prototyping

Ans : Prototyping


Q.25 Making concepts real and in quick succession ensures that the design activities will be fast and focused.

       A. True

       B. False

Ans : True


Q.26 Using knowledge gathered from previous projects and experience to develop solutions is the right approach?

       A. True

       B. False

Ans : False


Q.27 Does the Experience of the team play an essential role in the Design Thinking process?

       A. True

       B. False

Ans : False


Q.28 _________ is the process of reframing questions and breaking assumptions leading to solutions.

       A. Understanding

       B. Designing

       C. Lateral Thinking

       D. Prototyping

Ans : Lateral Thinking


Q.29 _______ tells a one day story for the chosen persona using ideation.

       A. Scenarios

       B. Flowchart

       C. Experience Maps

       D. Journey Maps

Ans : Scenarios


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