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Graphic Design User Experience

Design Thinking Methodologies Interview Question-Answer

By Smart Answer

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Q.1 Design thinking has _____________.

       A. Very little to do with UI/UX design

       B. Everything to do with developing products that succeed

       C. Nothing to do with graphic design

       D. All the options

Ans : All the options


Q.2 Imagine that you are a designer, and your goal is to improve the onboarding experience for new users. What will you do first?

       A. Bring your team members together and sketch out many different ideas

       B. Start going through market research documents and journals

       C. Observe and start talking to actual users

       D. None of the options

Ans : Observe and start talking to actual users


Q.3 In the deliver phase, we _____________.

       A. Iterate

       B. Test

       C. Prototype

       D. All the options

Ans : All the options


Q.4 Design thinking is an exclusive property of designers.

       A. True

       B. False

Ans : False


Q.5 The stages in a design thinking process is always sequential.

       A. True

       B. False

Ans : False


Q.6 You should seek to re-define the problem as a problem statement in a human-centered manner.

       A. True

       B. False

Ans : False


Q.7 ____________ methodology was proposed by Stanford d. school.

       A. Bootcamp Bootleg

       B. Double Diamond

       C. 4D UX methodology

       D. None of the options

Ans : Bootcamp Bootleg


Q.8 ____________ is the phase where we do extensive research on our target users, understand their pain points, observe the environment in which they work, and develop insights’.

       A. Define phase

       B. Discover phase

       C. Develop phase

       D. None of the options

Ans : Discover phase


Q.9 _________ helps the design team and client to visualize and handle a design concept, and also to get an idea of its physical presence and tactile qualities.

       A. Prototype

       B. Design Thinking

       C. None of the options

       D. Both the options

Ans : Prototype


Q.10 Tom is a designer at ABC firm. He is assigned with the task of designing a protective headgear targeted at workers of the construction industry. With plenty of design thinking mechanisms at his disposal, he has the liberty to choose any one of them and proceed. Keeping in mind the risks involved in recalling the product due to poor design, he has to stick to a robust design mechanism. Out of the design thinking mechanisms that you have learned in the course, which one do you think would best fit Tom’s purpose?

       A. Bootcamp Bootleg

       B. Double Diamond

       C. 5D UX methodology

       D. 4D UX methodology

Ans : 4D UX methodology


Q.11 At which stage does content development come into play?

       A. Discover stage

       B. Design stage

       C. Develop stage

       D. None of the options

Ans : Develop stage


Q.12 What is the key in any design thinking process?

       A. Designing solutions

       B. Defining problems

       C. Empathy

       D. None of the options

Ans : Designing solutions


Q.13 4D UX methodology was initially coined by Stanford d. school.

       A. True

       B. False

Ans : False


Q.14 Design thinking is mainly suitable for developing creative and crazy product innovations.

       A. True

       B. False

Ans : False


Q.15 The design team should not produce more than one prototype.

       A. True

       B. False

Ans : False


Q.16 A design brief provided by the client can be rewritten or reworked upon.

       A. True

       B. False

Ans : True


Q.17 A wireframe is simply a black and white model showing the overall placement of the elements on the page.

       A. True

       B. False

Ans : True


Q.18 The phrase thinking outside the box has been coined to describe one goal of the brainstorming phase and is encouraged, since _________.

       A. It can help design better interfaces

       B. It enables to detect problems spot-on

       C. This can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions

       D. None of the options

Ans : This can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions


Q.19 The initial design brief is provided by the __________.

       A. Client

       B. Designer

       C. None of the options

       D. User

Ans : Client


Q.20 This approach brings the ‘thinking mechanism’ aspect into the process.

       A. Bootcamp Bootleg

       B. 4D UX methodology

       C. Double Diamond

       D. None of the options

Ans : Double Diamond


Q.21 User personas are created during this phase.

       A. Develop stage

       B. Design stage

       C. Discover stage

       D. None of the options

Ans : Design stage


Q.22 The biggest asset of design thinking is the __________.

       A. curiosity for other people’s lives

       B. courage to try something new

       C. playful thinking

       D. All the options

Ans : All the options


Q.23 It is often necessary to do an exercise within a phase multiple times to arrive at the required outcome, since ____________.

       A. sufficient time is required in resolving obstacles

       B. different team members will have different backgrounds and expertise and thus will have different approaches

       C. more the time taken, higher are the credits for the design team

       D. All the options

Ans : All the options


Q.24 Empathy is critical because _____________.

       A. it allows us to understand users through our presumptions

       B. it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs

       C. it’s part of the process

       D. None of the options

Ans : it allows design thinkers to set aside their assumptions about the world to gain insight into users and their needs


Q.25 Design thinking is an iterative process.

       A. True

       B. False

Ans : True


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